There's no need to master complex combo timing or to study the particulars of a light punch versus a medium kick. Generations, like previous Naruto fighting games, focuses its efforts on providing interesting outputs rather than inputs. These special moves are the main point of distinction between this game's 72 playable characters. For instance, using chakra and dash together lets you move farther more quickly, while chakra and attack together produce devastating special moves. Chakra is the currency of special attacks and can be used in conjunction with any of the other three functions for enhanced results. The face buttons control attacking, dashing, throwing shurikens, and manipulating chakra. For Generations, matches are fought between two opponents until one side runs out of health.
Watching a match of Generations is a lot like watching Dissidia 012: Duodecim Final Fantasy-it appears complicated but is quite simple.
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