Get to actually know Nora, find out what she's like. Then you go from *that* to your nice a quiet suburban life. It'd be a perfect tutorial intro, including Power Armour but not making you feel like you're getting it too early and haven't earned it. Imagine if you were to start the game not in a nice suburban house, but on a Great War battlefield. In my opinion, and I admit I am no game designer, they could've achieved all of the same things without rushing through the prologue and leaving us with an empty husk of a motivation.